Micro-learning Market Highlights
Micro-learning Market Size is Predicted to Reach US$ 5.9 Billion by 2030 Registering a CAGR of 12.30%
Microlearning is an approach to learning that involves breaking larger topics or skills down into small, focused pieces of content that can be consumed and understood quickly. These bite-sized pieces of content are typically under ten minutes in length and can be delivered in a variety of formats, such as text, audio, video, or interactive multimedia. Microlearning is designed to meet learners' needs at the point of need, providing them with just-in-time information that they can apply immediately.
Some common examples of microlearning include online training modules, instructional videos, mobile learning apps, and short quizzes or assessments. Overall, microlearning has become increasingly popular in recent years because it aligns well with modern learners' preferences for flexible, self-paced learning experiences that are delivered in short, easily digestible bursts.
The Global Micro-Learning Market has been segmented based on Vertical, Deployment, Component, Organization Size, and Region.
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The global demand for micro-learning has been divided by Component into products and services. The division of resources was further broken down into two segments: consultation and implementing, and support and maintenance.
The Global Micro-Learning Market was broken down into cloud and on-premise by implementation. Over the forecast period, the on-site microlearning solution had a greater market share as these solutions allow companies to develop, store and deliver business-critical data on the server of the company and track access to training programs.
The global micro-learning market was divided into small and medium-sized enterprises ( SMEs) and large companies, depending on the size of the organizations. During the forecast period the broad enterprise segment is projected to hold the largest market share. The SME group, however, is also expected to hold a larger market over a number of verticals as opposed to its previous share.
The global micro-learning market was divided up vertically into retail, manufacturing and logistics, finance, financial services and insurance, telecommunications and IT, healthcare and life sciences, and others.
Micro-learning Market Regional Outlook
The geographic overivew of the global micro-learning market has been done for the Middle East Africa, North America, Europe, Asia-Pacific, and South America.
Thanks to the ever-increasing use of eLearning devices, North America has the highest market share as well as the rise of handheld computer adoption. Such tools include cell phones and tablets. Owing to the greater number of technical advancements in learning methodologies compared to Canada and Mexico, the US dominates the market in North America.
In the study era, Europe is projected to be the second-largest market, as businesses use handheld devices on a wide scale across verticals due to ease of usage. Workers located at different locations can be trained concurrently with the help of mobile devices by which the enterprises can save the expenditures for training employees. Because of these benefits, the firms are increasingly adopting microlearning over the region's traditional methods of training. In the forecast period Asia-Pacific is projected to be the fastest-growing segment on the global micro-learning market. The demand is expected to expand at a rapid pace in countries such as China and Japan in the coming years. The the need for skill-based and result-oriented training between companies is a key driver of market growth in Asia-Pacific.
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Micro-learning Market Competitive Dashboard
- Bigtincan (US)
- Count5 (US)
- SwissVBS (Canada)
- Pryor Learning Solutions (US)
- Gnowbe (Singapore)
- Crossknowledge (US)
- mLevel (US)
- Saba Software (US)
- Axonify (Canada)
- iSpring Solutions (US)
- Mindtree (US)
- Epignosis (US)
- IBM Corporation (US)
- Cornerstone OnDemand (US) and Qstream (US).
The major strategies implemented by most of the players are agreements, partnerships, and collaborations. The other players in the market are Multiversity (India), Gameffective (US), EdApp (Australia), Grovo (US), SweetRush (US), Trivantis (US), Neovation Learning Solutions (Canada) among others.
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